State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2021

Top 5 Idler Games on iOS in Australia: Q2 2021 Performance

Explore the performance trends of the top 5 idler games on iOS in Australia during Q2 2021, highlighting download, revenue, and active user metrics.

Top 5 Idler Games on iOS in Australia: Q2 2021 Performance

In Q2 2021, the top idler games on the iOS platform in Australia showed varying performance trends in weekly downloads, revenue, and active users. Let's dive into the data from Sensor Tower to uncover the specifics.

Weed Inc: Idle Tycoon from Metamoki Inc. saw a remarkable increase in weekly revenue, peaking at around $12K in mid-May. The game experienced a surge in downloads in late April, reaching approximately 18.6K, while its active users climbed significantly from 1.3K at the start of April to a peak of 26.4K by the end of the month.

Egg, Inc. by Auxbrain, Inc. maintained a consistent revenue stream, starting at about $9.6K and slightly fluctuating to end at $6K by late June. Downloads began strongly in early April with 10K but gradually decreased to just over 3K by the end of the quarter. Despite this, active users remained robust, starting at 50.5K and ending at 51.2K.

Craft Island from HOMA GAMES showed a declining trend in revenue, starting at $814 and dropping to $183 by late June. Downloads mirrored this pattern, starting at 6.9K and decreasing to 2.2K. Active users decreased from 16.6K at the beginning of April to 8.5K by the end of June.

Dig Tycoon - Idle Game by Sablo Studio had modest revenue figures, beginning at $144 and rising to $251 by the end of June. Download numbers started at 2K, peaked at 6.3K in mid-April, and then fluctuated to 3.3K by the end of the quarter. Active users followed a similar pattern, with a rise from 2K to 7.1K in mid-April, settling at 6.2K by the end of June.

Finally, Idle Miner Tycoon: Money Games from Kolibri Games GmbH showed stable revenue, starting at $8.1K and peaking at $8.6K in mid-June. Downloads fluctuated throughout the quarter, beginning at 3.2K, dipping mid-quarter, and ending at 3.8K. The game maintained a strong active user base, starting at 83.9K and climbing to 87.3K by the end of June.

These insights highlight the dynamic nature of the idler games market on iOS in Australia, with each game showing unique trends in terms of downloads, revenue, and active user engagement. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021